The productivity of workers and employees depend mostly on the worker’s skill level, i.e., the higher the skill, the higher the productivity. Whenever a worker works once, the following is simple calculation of the employee’s productivity.
Production of Raw Materials (Wheat, Soy, Metal, Oil, & Timber & Marble):
Whenever a worker works in your company, depending on their work skills, the production is calculated. The production of raw material is x100 of the work skills for all type of raw materials. So if a worker has a work skill of 12.5, that worker will be able to produce 1250 raw material.
Production of Processed Goods (Flour & Soy Protein):
The production of Processed Goods is x20 of the work skills for all type of Processed Goods.
So if a worker has a work skill of 12.5, that worker will be able to produce 250 processed goods.
However, to create processed goods, the owner of the company needs to have raw material equivalent to x100 of the work skill of the worker. For eg., if a skill level 12.5 worker works 1 time in a processed goods company, they will consume 1250 raw material and convert them to 250 processed goods, and if the owner of the company does not have 1250 raw material, the worker will not be able to work.
Production of Finished Goods:
Pistol / Ammo: You will need “Metal” as raw material to create Pistol/Ammo. Depending on the level of worker, you’ll need varied number of Metals to create Pistol/Ammo (Work Skill Level x 20 for Ammo, and Work Skill level x 0.2 for Pistol)
For eg:
- Level 1 Worker will be able to create 20 Ammo or 20% of one pistol but will need 100 Metal to process.
- Level 5 Worker will be able to create 100 Ammo or 1 pistol but will need 500 Metal to process.
- Level 10 Worker will be able to create 200 Ammo or 2 pistols but will need 1000 Metal to process.
- Level 20 Worker will be able to create 400 Ammo or 4 pistol but will need 2000 Metal to process.
Note: Pistol does x2 damage than barehand fight.
Rifle / Caliber: You will need “Metal” as raw material to create Rifle/Caliber. Depending on the level of worker, you’ll need varied number of Metals to create Rifle/Caliber (Work Skill Level x 10 for Ammo, and Work Skill level x 0.1 for Rifle)
For eg:
- Level 1 Worker will be able to create 10 Caliber or 10% of one Rifle but will need 100 Metal to process.
- Level 5 Worker will be able to create 50 Caliber or 0.5 Rifle but will need 500 Metal to process.
- Level 10 Worker will be able to create 100 Caliber or 1 Rifle but will need 1000 Metal to process.
- Level 20 Worker will be able to create 200 Caliber or 2 Rifle but will need 2000 Metal to process.
Note: Rifle does x1.5 damage than Pistol.
Machine Gun / Cartridge: You will need “Metal” as raw material to create Machine Gun / Cartridge. Depending on the level of worker, you’ll need varied number of Metals to create Machine Gun / Cartridge (Work Skill Level x 6.66 for Cartridge, and Work Skill level x 0.066 for Machine Gun)
For eg:
- Level 1 Worker will be able to create 6.67 Cartridge or 6.67% of one Machine Gun but will need 100 Metal to process.
- Level 5 Worker will be able to create 33.35 Cartridge or 33% Machine Gun but will need 500 Metal to process.
- Level 10 Worker will be able to create 66.7 Cartridge or 66.67% Machine Gun but will need 1000 Metal to process.
- Level 20 Worker will be able to create 133.4 Cartridge or 1.33 Machine Gun but will need 2000 Metal to process.
Note: Machine Gun does x2 damage than Pistol.
Bazooka / Rockets: You will need “Metal” as raw material to create Bazooka/Rockets. Depending on the level of worker, you’ll need varied number of Metals to create Bazooka/Rockets (Work Skill Level x 5 for Rockets, and Work Skill level x 0.05 for Bazooka)
For eg:
- Level 1 Worker will be able to create 5 Rockets or 5% of one Bazooka but will need 100 Metal to process.
- Level 5 Worker will be able to create 25 Rockets or 25% Bazooka but will need 500 Metal to process.
- Level 10 Worker will be able to create 50 Rockets or 50% Bazooka but will need 1000 Metal to process.
- Level 20 Worker will be able to create 100 Rockets or 1 Bazooka but will need 2000 Metal to process.
Note: Bazooka does x2.5 damage than Pistol.
Bread: You will need “Flour” as raw material to make Breads. Depending on the level of worker, you’ll need varied number of Flour to create Breads. Work Skill Level x 10 Breads are created, but you’ll need Work Skill x 25 Flour to create those breads.
For eg:
- Level 1 Worker will be able to create 10 Breads, but will need 25 Flour as raw material.
- Level 5 Worker will be able to create 50 Breads but will need 125 Flour as raw material to process.
- Level 10 Worker will be able to create 100 Breads but will need 250 Flour as raw material to process.
- Level 20 Worker will be able to create 200 Breads but will need 500 Flour as raw material to process.
Note: Breads increase Health Points (HP) by 25.
Protein Shakes: You will need “Soy Protein” as raw material to make Protein Shakes. Depending on the level of worker, you’ll need varied number of Soy Protein to create Protein Shakes. Work Skill Level x 5 Protein Shakes are created, but you’ll need Work Skill x 25 Soy Protein to create those Protein Shakes.
For eg:
- Level 1 Worker will be able to create 5 Protein Shakes, but will need 25 Soy Protein as raw material.
- Level 5 Worker will be able to create 25 Protein Shakes but will need 125 Soy Protein as raw material to process.
- Level 10 Worker will be able to create 50 Protein Shakes but will need 250 Soy Protein as raw material to process.
- Level 20 Worker will be able to create 100 Protein Shakes but will need 500 Soy Protein as raw material to process.
Note: Protein Shakes increase Health Points (HP) by 50.
Economy Tickets: You will need “Oil” as raw material to make Economy Tickets. Depending on the level of worker, you’ll need varied number of Oil to create Economy Tickets. Work Skill Level x 4 Economy Tickets are created, but you’ll need Work Skill x 100 Oil to create those Economy Tickets.
For eg:
- Level 1 Worker will be able to create 4 Economy Tickets, but will need 100 Oil as raw material.
- Level 5 Worker will be able to create 20 Economy Tickets, but will need 500 Oil as raw material.
- Level 10 Worker will be able to create 40 Economy Tickets but will need 1000 Oil as raw material to process.
- Level 20 Worker will be able to create 80 Economy Tickets but will need 2000 Oil as raw material to process.
Note: Economy Tickets are used to travel from one place to another. When using Economy Tickets, however, it reduces your health point by 25.
Business Tickets: You will need “Oil” as raw material to make Business Tickets. Depending on the level of worker, you’ll need varied number of Oil to create Business Tickets. Work Skill Level x 2.5 Business Tickets are created, but you’ll need Work Skill x 100 Oil to create those Economy Tickets.
For eg:
- Level 1 Worker will be able to create 2.5 Business Tickets, but will need 100 Oil as raw material.
- Level 5 Worker will be able to create 12.5 Business Tickets, but will need 500 Oil as raw material.
- Level 10 Worker will be able to create 25 Business Tickets but will need 1000 Oil as raw material to process.
- Level 20 Worker will be able to create 50 Economy Tickets but will need 2000 Oil as raw material to process.
Note: Business Tickets are used to travel from one place to another. When using Business Tickets, no HP will be reduced.
Cottage: You will need “Timber & Marble” as raw material to make Cottage. Depending on the level of worker, you’ll need varied number of Timber and Marbles to create Cottage. Work Skill Level x 0.033 Cottages are created, but you’ll need Work Skill x 100 Timber and Marble to create those Cottage.
For eg:
- Level 1 Worker will be able to create 3.3% of one cottage, but will need 100 Timber & Marble as raw material to process.
- Level 5 Worker will be able to create 16.5% of one cottage, but will need 500 Timber & Marble as raw material to process.
- Level 10 Worker will be able to create 33.3% of one cottage, but will need 1000 Timber & Marble as raw material to process.
- Level 20 Worker will be able to create 66.7% of one cottage, but will need 2000 Timber & Marble as raw material to process.
Note: Cottage increase your limits of consuming bread / protein shakes by 5.
Condo: You will need “Timber & Marble” as raw material to make Condo. Depending on the level of worker, you’ll need varied number of Timber and Marbles to create Condo. Work Skill Level x 0.0167 Condo are created, but you’ll need Work Skill x 100 Timber and Marble to create those Condo.
For eg:
- Level 1 Worker will be able to create 1.67% of one Condo, but will need 100 Timber & Marble as raw material to process.
- Level 5 Worker will be able to create 8.35% of one Condo, but will need 500 Timber & Marble as raw material to process.
- Level 10 Worker will be able to create 16.7% of one Condo, but will need 1000 Timber & Marble as raw material to process.
- Level 20 Worker will be able to create 33.3% of one Condo, but will need 2000 Timber & Marble as raw material to process.
Note: Condo increase your limits of consuming bread / protein shakes by 5.
Apartment: You will need “Timber & Marble” as raw material to make Apartment. Depending on the level of worker, you’ll need varied number of Timber and Marbles to create Apartment. Work Skill Level x 0.011 Apartment are created, but you’ll need Work Skill x 100 Timber and Marble to create those Apartment.
For eg:
- Level 1 Worker will be able to create 1.11% of one Apartment, but will need 100 Timber & Marble as raw material to process.
- Level 5 Worker will be able to create 5.55% of one Apartment, but will need 500 Timber & Marble as raw material to process.
- Level 10 Worker will be able to create 11.1% of one Apartment, but will need 1000 Timber & Marble as raw material to process.
- Level 20 Worker will be able to create 22.2% of one Apartment, but will need 2000 Timber & Marble as raw material to process.
Note: Apartment increase your limits of consuming bread / protein shakes by 5.
Bungalow: You will need “Timber & Marble” as raw material to make Bungalow. Depending on the level of worker, you’ll need varied number of Timber and Marbles to create Apartment. Work Skill Level x 0.008 Bungalow are created, but you’ll need Work Skill x 100 Timber and Marble to create those Bungalow.
For eg:
- Level 1 Worker will be able to create 0.8% of one Bungalow, but will need 100 Timber & Marble as raw material to process.
- Level 5 Worker will be able to create 4% of one Bungalow, but will need 500 Timber & Marble as raw material to process.
- Level 10 Worker will be able to create 8% of one Bungalow, but will need 1000 Timber & Marble as raw material to process.
- Level 20 Worker will be able to create 16% of one Bungalow, but will need 2000 Timber & Marble as raw material to process.
Note: Bungalow increase your limits of consuming bread / protein shakes by 10.
Castle: You will need “Timber & Marble” as raw material to make Castle. Depending on the level of worker, you’ll need varied number of Timber and Marbles to create Castle. Work Skill Level x 0.006 Castle are created, but you’ll need Work Skill x 100 Timber and Marble to create those Castle.
For eg:
- Level 1 Worker will be able to create 0.6% of one Castle, but will need 100 Timber & Marble as raw material to process.
- Level 5 Worker will be able to create 3% of one Castle, but will need 500 Timber & Marble as raw material to process.
- Level 10 Worker will be able to create 6% of one Castle, but will need 1000 Timber & Marble as raw material to process.
- Level 20 Worker will be able to create 12% of one Castle, but will need 2000 Timber & Marble as raw material to process.
It will take approx 10 Works for Level 20 worker to complete one castle, and will need approx 20000 Timber/Marbles.
Note: Castle increase your limits of consuming bread / protein shakes by 15.